3 mins
Physical computing concepts and hardware-software experiments born from early design explorations—once considered "too progressive" on static 2D boards. Using custom hardware builds, microcontrollers, and modern software tools, I’ve transformed those legacy concepts into functional physical prototypes and interactive HMI systems.
Personal Style Recommendation App
An academic project where we designed a system which countered impulse buying habits among young adults and teens. This app is designed to help you catalog your own clothing items, and through an AI model, it generates outfit ideas for you - so you don't end up complaining, "I don't have anything to wear" or "I can't find what I wanted to wear". This app features some bold interaction patterns such as a slot machine interaction to show a recommendation is loading - to evoke feelings of surprise for users.
Tic Tac Toe Spinoff
Working on a game UX project where I am currently designing interactions for a tic tac toe spinoff, this idea came to mind when I was in my computational concepts in HCDE class at school. I believe a game like Tic Tac Toe doesn't have to be monotonous. The game can be dramatic, with powerups, counter scoring interactions and much more. This vision was inspired by arcade games, that have tactile controls and a retro typeface.
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