At Once

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Brief

A one of its kind, dramatic card game for the India made gaming platform Groop Games. The project spanned Analog playtesting sessions, session evaluations for existing digital titles and initiating a new design direction from 0-1 across UX, visual art and product verticals.

Team

1 Game Designer, 2 Illustrators, 2 Back-end Engineers, 1 Front-end Engineer, 1 Product Designer (Me!)

Timeline

April 2025 | 3 Months

Concise Game menus and Quicker Game launches [1/4]

Designed a four step multiplayer party creation process which resulted in longer session durations since users could spend more time on gameplay. The user flow incorporates a thoughtfully designed informational hierarchy for navigation where primary and secondary CTA were assigned different UI components. As a result the home screen has only four main options which allows for quicker decision making. This design was implemented across 20+ live titles at Groop Games.

Feedback loops and Reward Mechanics [2/4]

While playtesting the analog version of At Once and a couple of other desktop games from Groop Games, it was found that user feedback an important heuristic principle was amiss. Users had a difficult time finding required action buttons, identify and locate their relative position in the user flow, and emote reactions throughout the gaming experience. Designed a complex color scheme incorporating tertiary colors for larger GUIs, neutrals for CTA and conventional colors for respective component states. Scoring being the paramount of this game was emphasized through a live scoring feature with bouncy score counter animations.

Focused based game environment [3/4]

Heralded a one of its kind focus based multiplayer card game experience that allows players to navigate gameplay in a more streamlined manner as opposed to showing all player decks and UI. The usage of focus overlays along with highlight cues to initiate intuitive action and decision making, creates a seamless interface.

An enviable file convention [4/4]

From naming conventions, component libraries, style guides to prototype handovers - best practices for figma have been the pinnacle of this project to ensure faster development and shipping times. This file convention was used as a guide by 10+ junior designers onboard.

At Once

At Once

Brief

A one of its kind, dramatic card game for the India made gaming platform Groop Games. The project spanned Analog playtesting sessions, session evaluations for existing digital titles and initiating a new design direction from 0-1 across UX, visual art and product verticals.

Team

1 Game Designer, 2 Illustrators, 2 Back-end Engineers, 1 Front-end Engineer, 1 Product Designer (Me!)

Timeline

April 2025 | 3 Months

Brief

A one of its kind, dramatic card game for the India made gaming platform Groop Games. The project spanned Analog playtesting sessions, session evaluations for existing digital titles and initiating a new design direction from 0-1 across UX, visual art and product verticals.

Team

1 Game Designer, 2 Illustrators, 2 Back-end Engineers, 1 Front-end Engineer, 1 Product Designer (Me!)

Timeline

April 2025 | 3 Months